Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Sunday, 16 December 2007

something for the (last day of the) weekend


blooper squid necklace, originally uploaded by spugmeistress.

i *knew* i'd forgotten to post something yesterday...

i just added a load of stuff to my etsy shop including a blooper (squid) necklace from super mario, translucent mario invincibility star necklace and pacman chomp bracelet. star and metroid christmas decorations are also still available, not many posting days left!

and since i have just been looking at my google stats (welcome all my new american and canadian readers!) that tell me that you lot love the videogame papercraft, here are some handy links for you.

phoenix wright papercraft characters

printable thwomp (from mario galaxy)

and finally, saving me a lot of work - hawty mcbloggy's papercraft round up including portal, halo, silent hill, final fantasy, pokemon, tetris (i *love* this one), tomb raider and sonic.

bsangel (ms hawty mcbloggy herself) is also an etsyer and has some awesome stuff including this highly appropriate xbox 360 condolence card and these envelopes which i love mostly because they seem to be made out of old issues of edge (glad to see i'm not the only one appreciating it for its design just as much as (or in some cases more than) its content ;) ) *

the other thing my google stats picked up this week was this: "why is my wii lighting up when it is off" which sadly seems to stump even the mighty google. i think you'll find it'll be something to do with wiiconnect24, mystery searcher. check your wii settings and tell it not to illuminate the slot every time you have a message. unless you want it to. how's that for public service? :)

*whoops no link, they seem to have sold, have an incredibly sweet player 2 card instead (sigh, /me thinks of valentine's day...)

ps** oh dear, i am a doofus - the envelopes are actually by another seller called betty death who is also awesome and makes amazing cuffs.

Wednesday, 7 November 2007

wiiiiiiiiiiiiiii


hama crazy, originally uploaded by spugmeistress.


just to prove i haven't been slacking ;) a whole stack of mini hama beaded goodness waiting to be ironed - if you look hard you might be able to spot some new stuff in progress!

also, yay! because i finally got my wii set up and working for the first time in my new place and on my new (but very old, and very small) telly. the silly thing didn't have a remote so i had to go and buy one of those universal thingies to tune it in. but it's all working now which is good cos i just bought wind waker from cex - cheaper than phantom hourglass (waiting patiently for christmas) and i never managed to finish it as i bought it for my (now ex-) boyfriend who then ran off with the save file. so yay, a whole new lease of life for all my old gamecube games - smash bros was the first one in, and donkey konga will be getting an outing soon too :D now i just need to find my memory card :s

the other yay! i got it working! is for my new printer - which i got for absolutely nothing off a lovely person from the manchester branch of freecycle :) it's ace, instead of throwing stuff away, people just give stuff to people who don't mind coming to pick it up and take it off their hands! recycling and getting stuff for free is all good in my book. good timing too as i hope to have some zines ready for the craft mafia market in december...

65daysofstatic tomorrow night! woo!

Sunday, 4 November 2007

game city and other such fun


storm troopers love the wii, originally uploaded by spugmeistress.

so much fun it took me a week to recover! as it might you too after you read this mammoth of a blog post ;)

so, first things first - nottingham game city was the 25th to 28th october, nicely timed for my half term holiday, and it was ace. didn't make it to see the lost levels on thursday unfortunately but got the train nice and early on friday to arrive just in time for the lego star wars talk with jonathan smith from tt games. he showed us the new wii version of the complete saga, complete with wii lightsabre (tm) - a wiimote duct taped onto his son's red telescopic toy light sabre, showed us all the new stuff they've added to lego star wars 1 and 2 (including the ability to fly the millenium falcon round the pod racing circuit) and also talked a little bit about the upcoming lego indiana jones and lego batman games (on which ign mis-reported and got all the comics geeks up in arms - yes, including me). got to speak to him afterwards a little bit about educational gaming and how all the kids i've worked with absolutely love lego star wars and we love playing it with them because the co-op mode is perfect for teaching them how to work together (when they're not killing each other with force chokes that is, which i note features heavily in the new arcade modes). anyway, there was a star wars panel afterwards, mostly dominated by some bloke from SFX, i played around a bit on some of the indiecade games (cloud was fun until i kinda broke it), wandered over to the art of the game exhibition which was either smaller than i expected, or most of it was hidden away (flickr evidence suggests the latter) but there was some cool jon burgerman stuff there (he designed the game on exhibition in london last year). then it was 3pm, time for the unveiling of wii lego star wars: the complete saga on the mahusive giant screen in market square, and the chance to have a go on it! darth vader went on it first, against a random jedi (jedi won, not sure how staged that was), then they let the kids who had queued up have a go (all were absolutely loving it and hilarious to watch) and then i got to have a go against some random guy who was actually more enthusiastic about it than me (hard to believe) and i kicked his ass :) the controls were pretty easy to grasp, although i didn't get to try out the force moves cos aayla secura apparently doesn't have any, but she was pretty damn sweet with a light sabre. then i checked out the demo pods in the marquee they had in the square and spent the rest of the afternoon teaching some kid how to play guitar hero, which was fun!


saturday i had to get up *really* early to get the train to get there for 10 as not to miss the opportunity to drink tea and doodle with the aforementioned jon burgerman. ok, i don't drink tea, so i had hot chocolate instead and whilst i was waiting for them to go get some from the shop, i made some katamari damacy papercraft that had been left over from the wonderland craft session on thursday. met jon, who is lovely and did a sketch for my sister who is a huge fan, did some doodling, met a cool new friend called elsa (*waves* yay i wasn't the only girl gamer there on their own!) and was promptly late for the are you indie? talk with the also aforementioned indiecade people and alice taylor of the *also* aforementioned wonderland blog. who i got to meet afterwards and swap moo cards with, along with cory doctorow of boing boing fame! it was interesting actually, making the connection between indie gaming and the 'handmade' craft market in that you respond differently and accept different standards from them than you would to more commercial products - but also that indie games and webcomics can follow a similar distribution/monetizing model in that you can give something away for free, and still make enough back from your fans to keep going.

anyway, next was the big show. keita takahashi of katamari damacy fame did his keynote talk (which is best documented on the wonderland blog here) which was weird, funny, awkward, insightful and introduced by alice herself, giving a big shout out to etsy and the videogame craft phenomena which was nice! i haven't actually played much katamari, since i don't have a ps2 (yet) i've been limited to a quick go on someone else's psp, which allegedly is quite hard and not particularly true to the ps2 game (phew, i didn't just suck then), but it is a really fun concept, and the art and the story and the music and everything is just ace. keita ended the talk with a small demo of his new game nobi nobi boy (it means stretchy boy, amongst other things) which also looks kinda fun - any game in which you can give a pig a piggyback, eat it, fly up into the air and then poo it out and watch it float back to the ground has to be worth a go ;)

next up was a talk entitled 'my mum' by ste curran of thetriforce.com which was basically about how his mum used to love gaming back in the pre-atari days, fell out of love with it when the industry got a bit teenage boy-focussed (guns and shooting and driving and killing people) and how he got her back into it (and got less bored with gaming himself) through the wonder of animal crossing (aka the 2nd best game ever). and how games should be broad enough to cater to everyone and not just teenage boys. kinda preaching to the choir in places, well especially to me as i did an internal 'yay!' at every example of what gaming can and should be doing, but nice to hear someone in the actual games industry be sticking up for the gamers who aren't all about the fragging. and also, to be termed a 'hardcore' gamer, cos yes, i have been known to import games from japan (even if it was donkey konga) and although the types of games i like best are usually lumped in with gimmicks and casual games, i do care about them alot. so much so that i'm half tempted to try and get into the industry myself, but that's a whole nother story... rushed straight out of that talk (which i have to note, was in one of the smaller screens of the broadway arts cinema, with stripey two seater sofas instead of chairs) and into the ARG talk, with guy parsons masquerading as an unfortunately-unable-to-make-it dan hon
from mind candy (the people who did perplexcity of which i was a (small) part of). so not much i didn't know, but nice to see guy again, and reminded me why, despite the bitterness surrounding the later stages of PXC, args are actually really fun. then a quick dash to page 45, the best comic shop in the world, where i got issue #1 of suburban glamour (click for preview) which i read on the way home and is absolutely gorgeous (and brilliant) and back to manchester for...

arcade fire at the MEN with my mini-me (little sister)! which was *awesome*. how they managed to make a huge arena feel like the manchester academy i don't know, but i'm terribly grateful as i nearly cried when i couldn't get tickets to see them last time round at the apollo. pics on my flickr, but nowhere near as good as the ones my sister took (she is an amazing photographer). got a nifty lenticular poster of the neon bible too which is now up in my room and looks like the neon sign is lighting up when you see it from different angles. i love neon :) i wish i was in the arcade fire, they looked like they were having so much fun. and i wanted the singy girl's boots.

sunday time! the trains were rubbish on sunday so my mum graciously offered to road trip with me so she could go shopping whilst i geeked out. due to rubbish traffic over high peak i missed the first 20 minutes of from russia with love: the documentary the bbc made about the politics, rights wars and general hilarity surround the birth and rise of tetris. quite funny to see how serious it got over one little computer game, that turned out to pretty much be one of the key reasons nintendo, and the gameboy ever got so big in the first place. there was an interview with the guy who made it, alexey pajitnov, afterwards which was just brilliant - he is such a lovely lovely man, who incidentally, plays with his pipes to the left (yes i asked the silly question, everyone laughed, it needed to be done.) i also got to ask him later on which version of tetris he deems to be the most definitive, to which he said the gameboy one, which was nice cos i totally agree, and was bewildered at the weird version they had in the cabinet downstairs where a guy was attempting the tetris world record. there was also a smaller talk downstairs afterwards where the *real* tetris nerds got to geek out even more about versions and rules and whether the s or z block is better (alexey said s, i think i agree) and inbetween there was a giant queue full of people wanting to shake his hand and i think he was a little bit astonished all these people wanted to talk to him! i got my tetris cart signed and couldn't actually believe how excited i was about it.

after that it all felt a little bit of an anti-climax, but fortunately i had more fun in store in the form of my good friend john who was in town visiting and we hung out and watched neils' hole in my shoe song (very topical for me at the moment) on youtube, and on monday went into manchester for a spot of shopping and hanging around in arty cafe's and finding john a new hat (and a lovely one it was too) so yes, there's more pics up on my flickr if you want to go have a look, thank you if you've managed to keep reading this far, and i'll update with more recent news later in the week!

Friday, 28 September 2007

back to your regularly scheduled programming


organisation!, originally uploaded by spugmeistress.




helloo, am back from careforce con, which was ace *waves to new careforce friends*

as you can see, i went to hobbycraft last night and did a bit of shopping - some shiny new boxes into which i have spent most of the day sorting all my shiny new hama bead colours. got a request for a special variant legend of zelda: ocarina of time heart necklace whilst i was away so have been testing out my new translucent colours too. i think the translucence, like with my pixelblocks, makes them look more pixelly - since the pixels on your screen are primarily made up of light anyway. we'll see though :)

in other news, i've been accepted for a stall on the manchester craft mafia market days at urbis, i'm doing mine on december 1st, but they have one on in november as well, and there promises to be craft workshops and all sort of cool stalls there, so that'll be fun! my first market - i'm a bit nervous!

and now for something completely different: sega have announced that samba di amigo is coming to wii! woo! i am stupidly excited about this :D